Game Overview
"State of War" is a turn-based strategy game where players command armies, manage resources, and conquer territories. The game features a hexagonal grid map, multiple unit types, resource management, and dynamic diplomacy. Players expand their empire, research technologies, and engage in tactical combat.
Core Mechanics
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Turn-Based Gameplay

- Players take turns performing actions (movement, combat, building, diplomacy).
- Each turn consists of a Phase System:
- Action Phase: Move units, attack, build structures.
- Resource Phase: Collect resources from territories and buildings.
- Research Phase: Unlock new technologies or units.
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Hexagonal Grid Map
- Map Size: 20x20 hexagons.
- Terrain Types:
- Plains: +1 resource/turn.
- Forest: Defense bonus, slower movement.
- Mountains: Impassable, provides gold.
- Rivers: Slows movement, provides food.
- Cities: Capture for resource boosts.
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Units

- Infantry:
- Cost: 50 gold, 10 food.
- Stats: Health 100, Attack 20, Movement 2 hexes.
- Ability: Occupy cities.
- Archer:
- Cost: 80 gold, 5 food.
- Stats: Health 80, Attack 30 (range 3 hexes), Movement 1.
- Ability: Ranged attacks.
- Cavalry:
- Cost: 120 gold, 15 food.
- Stats: Health 150, Attack 25, Movement 4 hexes.
- Ability: Charge attack (double damage on first move).
- Siege Engine:
- Cost: 200 gold, 20 food.
- Stats: Health 200, Attack 40 (range 1), Movement 1.
- Ability: Destroys city walls.
- Infantry:
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Resources
- Gold: Used to train units and build structures.
- Food: Sustains units (starvation reduces health).
- Production:
- Cities: +10 gold/turn, +5 food/turn.
- Farms: +5 food/turn.
- Mines: +15 gold/turn.
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Buildings

- Barracks: Trains infantry/archers.
- Stables: Trains cavalry.
- Workshop: Builds siege engines.
- Fortress: +2 defense to adjacent units.
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Combat System
- Attack/Defense:
- Unit attack vs. unit defense + terrain bonuses.
- Damage = (Attack × Random 0.8–1.2) – Defense.
- Morale:
- Units adjacent to allies deal +10% damage.
- Isolated units deal −15% damage.
- Siege:
Siege engines reduce city walls over time.
- Attack/Defense:
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Diplomacy
- Alliances: Share resources, coordinate attacks.
- Trade: Exchange gold/food.
- War Declarations: Alliances break if attacked.
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Technology Tree