State of War Strategy Game,State of War Strategy Game Design

Game Overview

"State of War" is a turn-based strategy game where players command armies, manage resources, and conquer territories. The game features a hexagonal grid map, multiple unit types, resource management, and dynamic diplomacy. Players expand their empire, research technologies, and engage in tactical combat.


Core Mechanics

  1. Turn-Based Gameplay

    State of War Strategy Game,State of War Strategy Game Design

    • Players take turns performing actions (movement, combat, building, diplomacy).
    • Each turn consists of a Phase System:
      • Action Phase: Move units, attack, build structures.
      • Resource Phase: Collect resources from territories and buildings.
      • Research Phase: Unlock new technologies or units.
  2. Hexagonal Grid Map

    • Map Size: 20x20 hexagons.
    • Terrain Types:
      • Plains: +1 resource/turn.
      • Forest: Defense bonus, slower movement.
      • Mountains: Impassable, provides gold.
      • Rivers: Slows movement, provides food.
      • Cities: Capture for resource boosts.
  3. Units

    State of War Strategy Game,State of War Strategy Game Design

    • Infantry:
      • Cost: 50 gold, 10 food.
      • Stats: Health 100, Attack 20, Movement 2 hexes.
      • Ability: Occupy cities.
    • Archer:
      • Cost: 80 gold, 5 food.
      • Stats: Health 80, Attack 30 (range 3 hexes), Movement 1.
      • Ability: Ranged attacks.
    • Cavalry:
      • Cost: 120 gold, 15 food.
      • Stats: Health 150, Attack 25, Movement 4 hexes.
      • Ability: Charge attack (double damage on first move).
    • Siege Engine:
      • Cost: 200 gold, 20 food.
      • Stats: Health 200, Attack 40 (range 1), Movement 1.
      • Ability: Destroys city walls.
  4. Resources

    • Gold: Used to train units and build structures.
    • Food: Sustains units (starvation reduces health).
    • Production:
      • Cities: +10 gold/turn, +5 food/turn.
      • Farms: +5 food/turn.
      • Mines: +15 gold/turn.
  5. Buildings

    State of War Strategy Game,State of War Strategy Game Design

    • Barracks: Trains infantry/archers.
    • Stables: Trains cavalry.
    • Workshop: Builds siege engines.
    • Fortress: +2 defense to adjacent units.
  6. Combat System

    • Attack/Defense:
      • Unit attack vs. unit defense + terrain bonuses.
      • Damage = (Attack × Random 0.8–1.2) – Defense.
    • Morale:
      • Units adjacent to allies deal +10% damage.
      • Isolated units deal −15% damage.
    • Siege:

      Siege engines reduce city walls over time.

  7. Diplomacy

    • Alliances: Share resources, coordinate attacks.
    • Trade: Exchange gold/food.
    • War Declarations: Alliances break if attacked.
  8. Technology Tree

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